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- /*
- * Copyright 1991, 1992, 1993, 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- /*
- * Definition for vector math. Vectors are just arrays of 3 floats.
- */
-
- #ifndef VECTDEF
- #define VECTDEF
-
- #ifndef _POLY9
- #include <math.h>
- #endif
-
- float *vnew();
- float *vclone();
- void vcopy(float *, float *);
- void vprint(float *);
- void vset(float *, float, float, float);
- void vzero(float *);
- void vnormal(float *);
- float vlength(float *);
- void vscale(float *, float);
- void vmult(float *, float *, float *);
- void vadd(float *, float *, float *);
- void vsub(float *, float *, float *);
- void vhalf(float *, float *, float *);
- float vdot(float *, float *);
- void vcross(float *, float *, float *);
- void vdirection(float *, float *);
- void vreflect(float *, float *, float *);
- void vmultmatrix(float [4][4], float [4][4], float [4][4]);
- #endif VECTDEF
-